Tuesday, May 22, 2007

Nyota Uhura

In 1966 Nichelle Nichols played Lieutenant Nyota Uhura for three seasons going boldly where no woman has gone before. In 2266 Uhura took to the stars aboard the original USS Enterprise NCC 1701 in her most famous role as Communications Officer entertaining viewers with her "Hailing frequencies open, Captain." Her character is eventually promoted in Starfleet to the rank of Commander. Indeed Uhura reached deep into the hearts and minds of trek fans right accross the space time continuum and proved to be a valuable technician manning the USS Enterprise 1701. Under the command of Captain Kirk, Uhura is responsible for all incoming and outgoing starship communications. Her bridge responsibilities require establishing first contact with alien worlds, bypassing and repairing communication starship systems, detecting and isolating communication signals, responding to distress calls, warning the Captain and raising Starfleet Command.


Uhura can always be relied upon to cheer up the USS Enterprise by singing and seranading to her fellow crew mates in song. In fact her most shocking interstellar experience occured on stardate 3541.9 when the Enterprise was taken over by the space probe Nomad. The probe misunderstood Uhura's singing of 'Beyond Antares,'which she was fond of and assimulated all her memories in an effort to correct a malfunctioning biological unit. Captain Kirk was naturally displeased with Nomad but fortunately Dr Mc Coy's skilled medical techniques restored Uhura's memory to within fully operational starship parameters.

On stardate 5784.2, Uhura performed the first groundbreaking kiss between an Africian-American and a Caucasian, controlled by alien empaths, she was forced to kiss her commanding officer, Captain James T. Kirk in Platos Stepchildren. It was too bad for Trekkies in Europe because it was over 25 years before British television allowed it to be broadcast. Thats how delayed Europe is to the Americas. The history of Star Trek from the 1960s to 2007, depicts conflicts leading to the eventual rise and rapid emancipation of women on tv, films, the internet and societies accross theglobe. Nichelle Nichols, Whoopi Goldberg as Guinan in Star Treks TNG TenForward, JoanCollins as Edith Keeler in Star Trek's 'The City on the Edge of Forever', Mary Mc Alese as President of Ireland, Governor Sarah Palin and Sonia O'Sullivan have succeeded and become major forces to be reckoned with.

In 1968 Star Trek took the first step with Nichelle Nichols and it was a very neat one indeed despite NBC insisting that Kirk and Uhura's lips not be captured on camera. Even so, Nichols states in her book, 'Saturn's Child,' that the kiss was real. Because she is both female and black, Lieutenant Uhura represents two disparate communities united in the shape of one actress. Its interesting to note how far society as a whole has come all because of Star Trek and Nichelle's chance encounter with Martin Luther King. He urged her to remain on as Communications Officer because her character served as a role model not only for blacks but for everyone. Luther's words had such an effect on Nichol's that she later revealed in a "20/20" interview, "I knew that now black children must look at me on that ship even if I was pushing some buttons and know that 'this is a person that I can identify with, that I can emulate.'" One of those kids was Whoopi Goldberg, who told Starlog magazine, "I've been a Trekkie from way back. The only time you ever saw black people in the future was on Star Trek." In 1987 the Enterprise Starship Legacy lived on in the crew of the USS Enterprrise NCC 1701-D. Nichelle and Whoopi may not be in the captain's chair yet but Guinan is on the Flagship of the Federation and Lieutenant Uhura is on the Bridge of the USS Enterprise NCC 1701.

Kiss long and Prosper, Trekkies!

Friday, May 11, 2007

Worfs Warrior Code

There is no honour in boring an enemy to death says "Worf" from Star Trek's The Next Generation who lives by the Klingon code of honour.

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The Code of all Fierce Klingon Warriors.


1. There's nothing shameful in falling to a superior enemy.
2. Klingons appreciate strong women.
3. Only fools have no fear.
4. Do not mock Klingons. It makes us angry.
5. The true test of a warrior is not without it is within.
6. Klingons do not take prisoners.
7. Every Klingon hopes to die in the line of duty.
8. Klingons do not play with toys.
9. Survive and Succeed!
10. Prunejuice is a warriors drink!
11. Every Klingon hopes to die in battle, better to die on your feet than serve on your knees.
12. Take the simpler approach. If words do not come easily, say nothing at all.
13. A friend may become an enemy in less time than it takes to draw a dagger.
14. Four thousand throats my be cut in one night by a running man.
15. Drink not with your enemies.
16. Revenge is a dish best served cold.
17. Men do not roar. Women roar. Then they hurl heavy objects. And claw at you.
18. Resistance is futile. Oh Yeah? Assimilate This! Kaaboom.
19. Klingons never do anything small. Maybe today is a good day to die! Prepare for ramming speed!
20. You question the worthiness of my Code? I should kill you where you stand!
21. Behold the mighty warrior Kahless the Unforgettable! The greatest Klingon code-warrior who ever lived!
22. Human weaklings fear Bat'leth combat. They are of no concern to warriors.
23. All warriors are cold warriors in space.
24. Cry havoc and let slip the dogs of war!
25. Parting is such sweet sorrow, do we not hear the chimes at midnight?

Worf's Klingon Bat'leth means sword of honour. Even though this is Science Fiction, its interesting to note how a weapon of death is looked upon with such admiration.

Behold the keyboard of Spacerguy: The sword in your enemy's heart is the sword in your own, for you are he.

Live Long and Prosper Trekkers! Enjoy the Galactic Archives of the Star Trek Space!

Wednesday, May 02, 2007

Space The Final Frontier

Space The Final Frontier. These are the voyages of the starship Enterprise. Its Five Year Mission, to explore strange new worlds, to seek out new civilisations. To boldly go where no man has gone before.

So wheres Captain Kirk and the U.S.S Enterprise NCC 1701? Why out there, somewhere in the swirling cosmic clouds of the Milkyway, second star to the right.

The fact is our "tin plated dictator with delusions of godhood", Kirk has warped out of sensor range. Theres just far too many epic battles to be waged. Maybe next time Trekkies. There have been many times when conflict with the Romulans has been unavoidable. The Federation's battles with the Romulan Star Empire resulted in the formation of the Neutral Zone in 2160.



Image Owner/Creator: Paramount Pictures and/or CBS Studios

It interesting to note that the Earth/Romulan war as it is known led to the formation of the Romulan/Federation Neutral Zone because both sides wanted Peace. It was called the Earth/Romulan War because the Federation was established as a planetary state known as United Earth which kicked off in 2063. Zefram Cochrane established an earth alliance with the Vulcans who noticed his first warp space flight during First Contact. The constitution of the United Federation of Planets was created in 2161. Captain Picard's U.S.S. Enterprise NCC 1701-D managed to prevent a Borg invasion proving that even "human weaklings" can stand up and be counted.

Live Long and Prosper Trekkers! Enjoy Your Star Trekking.

Saturday, April 21, 2007

Ferengi Fun Facts

A Ferengi male is expected to remember and follow all of the 285 Ferengi Rules of Acquisition. The Ferengi Rules are actually quite funny. Ferengi Females are forbidden to quote the rules and wear clothes due to their second class residential status. Ferengi Law bans females from ever making business deals.

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The first Rule of Acquisition was written 10,000 years ago by the Original Grand Negus. His name was Gint. When Zek's (Current Grand Negus) greedy personality was changed by aliens he encountered in the Bajorian Wormhole, Zek revised the Ferengi Rules of Acquisition.

Quark and Rom of DS9 were horrified. Every good Ferengi follows the Rules with religious devotion from an early age. The use of the Bajorian Orb had a drastic effect on Zek and in his lunatic condition, the Grand Negus set up the Ferengi Benevolent Society. Fortunately for Ferengi everywhere, Zek's crazy personality was only temporary and the new society and rules were scrapped. Yee-ha!


The Ferengi Code of Living.

1 Once you have their money, you never give it back.
3 Never pay more for an acquisition than you have to.
6 Never allow family to stand in the way of opportunity.
7 Keep your ears open.
8 Small print leads to large risk.
9 Opportunity plus instinct equals profit.
10 Greed is eternal.
13 Anything worth doing is worth doing for money.
16 A deal is a deal, until a better one comes along!
17 A contract is a contract is a contract, but only between Ferengi.
18 A Ferengi without profit is no Ferengi at all.
19 Satisfaction is not guaranteed.
21 Never place friendship above profit.


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22 A wise man can hear profit in the wind.
27 There's nothing more dangerous than an honest business man.
31 Never make fun of a Ferengi's mother, insult something he cares about instead.
33 It never hurts to suck up to the boss.
34 Peace is good for business.
35 War is good for business.
40 She can touch your lobes, but never your latinum.
41 Profit is its own reward.
44 Never confuse wisdom with luck.
47 Don't trust a man wearing a better suit than your own.
48 The bigger the smile, the sharper the knife.
52 Never ask when you can take.
57 Good customers are as rare as latinum, treasure them.
58 There is no substitute for success.
59 Free advice is seldom cheap.
60 Keep your lies consistent.
62 The riskier the road, the greater the profit.
65 Win or lose, theres always Huyperian beetle snuff.
69 Ferengi are not responsible for the stupidity of other races.
75 Home is where the heart is, but the stars are made of latinum.
76 Every once in a while, declare peace. It confuses the hell out of your enemies.

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79 Beware of Vulcan greed for knowledge.
82 The flimsier the product, the higher the price.
85 Never let the competition know what your thinking.
89 Ask not what your profits can do for you, but what you can do for your profits.
94 Females and finances don't mix.
97 Enough is never enough.
102 Nature delays but latinum lasts forever.
104 Faith moves mountains of inventory.
106 There is no honour in poverty.
109 Dignity and an empty sack is worth the sack.
111 Treat people in your debt like family, exploit them.
112 Never have sex with the boss's sister.
113 Always have sex with the boss.
117 You can't free a fish from water.
121 Everything is for sale, even friendship.
123 Even a blind man can recognise the glow of latinum.
139 Wives serve, brothers inherit.
141 Only fools pay retail.
144 There's nothing wrong with charity... as long as it winds up in your pocket.
162 Even in the worst of times a Ferengi turns a profit.
177 Know your enemies, but do business with them always.
181 Not even dishonesty can tarnish the shine of profit.
189 Let others keep their reputation. You keep their money.
192 Never cheat a Klingon, unless you're sure you can get away with it.
194 It's always good business to know about new customers before they walk in your front door, so you can rob them blind.
202 The justification of profit is profit.
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203 New customers are like razor toothed gree worms, they can be succulent but sometimes they bite back.
211 Employees are the rungs on the ladder to success. Don't hesitate to step on them.
214 Never begin a negotiation on an empty stomach.
215 Demand fully clothed females undress before you.
218 Always know what your buying.
223 Beware the man who doesn't make time for oo-mox.
229 Latinum lasts longer than lust.
236 Humans have a price, but you can't buy fate.
239 Never be afraid to mislabel a product.
242 More is good... all is better.
254 Lies are good for business.
255 A wife is a luxury... a smart accountant is a necessity.
261 A wealthy man can afford anything except a conscience.
263 Never allow doubt to tarnish your lust for latinum.
266 When in doubt, lie.
284 Deep down everyones a Ferengi.
285 No good deed ever goes unpunished.

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Zek's Revised Rules of Acquisition.

1A If they want their money back, give it to them.
10A Greed is dead.
21A Never place profit before friendship.
22A Latinum tarnishes, but family is forever.
23A Money can never replace dignity.
285A A good deed is its own reward.

Live Long and Prosper Trekkers!

Friday, April 13, 2007

Milky Way Quadrants

Seeking out new life on new civilizations is a job for Captain Picard's super fast Galaxy Class Enterprise NCC 1701-D. In our galaxy, the Milkyway is home for earth's happy ball of beings, Vulcans, Cardassians, Vidians, Romulans, Warrior Klingons (tolerant towards weakling humans), and friendly intelligent lifeforms too, all scattered across the stars in the great expanse of space. Diverse Intergalactic aliens live in the Gamma Quadrant, Delta Quadrant, Alpha Quadrant and Beta Quadrant. But who cares, right?

The galaxy is full of intelligent races and murderers, fascinating creatures really except beware! Some races like the flesh diseased Vidians only want to meet you, so they can steal your precious organs. These alien lifeforms will leave you gasping for your last breath of fresh air as darkness descends and closes in on you! Other bloodthirsty villains like Khan Noonian Singh set their sights a little higher and go after bigger fish to fry. Captain James T. Kirk encountered Khan with designs to exact revenge on the starship USS Enterprise NCC 1701 just to settle old scores. Its very cold in the vacuum of space. So don't get mad just get even!

The four quadrants of the Milkyway stretch across 100,000 light years with a center swell or black hole extending 10,000 light years. The Milkyway black hole has been nicknamed "The Monster" by experts studying physical and chemical properties of celestial bodies in the sector. Each quadrant is extremely large.

According to Spock's logical computations and analytical equations, each quadrant is estimated to be eight billion cubic light years, containing hundreds of thousands of sectors. A sector is a primary unit of measurement in charted space, 20 light years across and encompassing 5- 10 star systems.

The close proximity of the stars at the core of the spiral galaxy is dangerous to navigate for any starship. Black holes, dark energy and dark matter exists in the vast expanses of the universe so imagine running into one of those in your intrepid starship. In the reality of Star Trek, such encounters don't pose a great risk for Federation starships. Spacecraft simply navigate around them! HAHA! What about when USS Enterprise NCC 1701-D was thrown across space to Galaxy M33, on the far side of Triangulum.? Yes I did use the word "thrown." An impressive 2.7 million lightyears away from earth but fortunately thanks to the "Travellers" input the Enterprise-D brought everyone back! How extremely fortunate for Picard's ship. The crew escaped the galaxies bountiful pitfalls that should at the very least have trapped or gobbed up the Flagship USS Enterprise NCC 1701-D.

The unknown inspires us to make new discoveries. Its the only way earthlings can truly unlock the supreme mystique surrounding the celestial treasures in space, which is why we must continue with our space programme, develop our technologies, educate ourselves and build a wicked starship!

Live Long and Prosper Trekkers! Enjoy Your Star Trekking!

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