Tuesday, January 26, 2010

Star Trek Online: Ship Battles

Incoming Priority One Subspace. Communication. In Star Trek Online you'll get to experience all the aspects of the Star Trek Universe. Exploration, diplomacy but the year 2409 is a time of war, so with this video we wanted to give you an idea of what it would be like to engage the enemy in Starship combat.

The most basic strategy in starship combat is to maneuver your ship and use your energy weapons to bear on one section of your enemies shields. Knock those shields down and then use your photon torpedoes on the exposed hull.

Here are the three basic types of starship that you can get on Star Trek Online. The first one is a Cruiser. Cruisers are really tough. It takes alot of damage to take one of these ships down. Cruisers have alot of crew so they're hard to disable. This is really good for tanking.



The second kind is an Escort, Escorts are really fast, pretty manoeverable, they can inflict alot of damage at one time but they're pretty weak so Escorts are alot better for dealing DamagePerSecond.

The third kind is a Science ship which is really good at increasing the abilities of you and your teammates and for decreasing the abilities of the enemy. They can do crazy stuff like bouncing stuff off the deflector dish or scrambling enemy sensors. Science ships are really good at doing support.

One of the additional ways you can customise your starship, instead of just customising your crew, is to customise the components that are on your ship. So for example, you and I may have the same class of ship but the items that I've put on my ship may be different than yours. Take for instance, some of the station modules that I've put on my starship may impact on my phasers or photon torpedoes. There might even be a difference in your deflector dish, so some of your bridge officer powers (which you've also customised.) may act differently depending on the gear you've put in your ship even though I have the same class of starship.

The proper configuration of your ship's equipment and crew will prevent you from becoming a sitting duck in space. Its really the weapons, deflector dish, impulse engines, the consoles that you install in your ship as well as the bridge officers who are activated at that time who really determine how well you play in combat.



Bridge officers in Star Trek Online change how you play the game. You actually select them, train them up, give them new abilities, they can learn abilities from new Bridge Officers and they actually affect your powers that you have access to in space. For instance you can have Engineering Bridge Officers that are really good at fixing your ship or making it go faster. Those are the ones I tend to pick, so that I can be a bit more durable and have some escapability. You can also get Engineering Bridge Officers that will give you extra power to your engines or your weapons. Tactical Officers will allow you to fire multiple torpedoes at once or really overload one phaser and shoot one giant beam of energy.

Science guys let you mess up your enemies sensors so they can't target you confusing who they know whos a friend or a foe or boost your friendly ships, making their shields better and enhancing their sensors. We are the Borg. Resistance IS Futile.

Play Long and Prosper, Trekkies.

Sunday, January 24, 2010

Too Much Trek.

Your family give you the slip because you love watching Star Trek so much that its really peeving them off. You tell them Resistance IS Futile!



Your girlfriend beat you because she discovered your private stash of love letters written to Jeri Ryan in Star Trek's Voyager.

You turn your attention to the Duras sisters and develop a crush on B'Etor, who is'nt half bad for a Klingon. Your girlfriend is suspicious now.

You start believing aliens will invade earth and will spread universal peace to every corner of our little world.

You have no life.

Klingons are fearless while Earthies react to fear which is the most foreboding of emotions and makes us look like softies. If only your teeth were spikey and you carried a great knowledge of Klingon swear words.....Then you could scare the blazes out of your opponents....



Its urgent you defend Earth from kamikaze madmen except you require a starship to beam them up for Neural Neutralizer treatment. Now, where is the nearest starship?

Folks smile at you and give you that special glazed look in their eyes when you explain the existence of Star Treks Prime Directive to them.

NASA are a long way off to building a proper warpdrive galaxy class starship which is'nt funny anymore. Maybe its time you built it for them.







You feel terrified for the crew of the USS Enterprise, Defiant, Voyager or deep space nine when our defenders of the galaxy are in danger. You share their pain and rejoice in meeting new lifeforms.

Live Long and Prosper, Trekkies.

Friday, January 15, 2010

Asteroid Space Trek

The year is 2364. In the murky darkness of space and time, several shadows flicker directly ahead of Uss Enterprise-D's flightpath. The bridge viewscreen crackles with static. Riker stops short and looks at Worf for answers. The Klingon growls and thumps his Tactical Station in sheer frustration. Captain Picard gets up from his command chair sighing heavily.

The burdens of command and over 1000 enterprise crew are on his mind. Engineering is getting unusual readings from the long range and short range sensors. In fact the eyes of the Enterprise have been completely disabled owing to heavy radiation escaping from a nearby nebula.



"Captain, we're on a direct collision course with several space objects!"  states the android Data rather calmly. Beads of sweat roll down the captains face.
"All hands battle stations, brace for impact." bawls Picard.
"But Captain why don't we just phaser our way through?." suggests Worf.
"No Mr Worf, thats a bad idea." retorts Picard drumming his fingers nervously.
"No-one ever listens to me" mutters worf through gritted teeth.
Red Alert, Shields up. Computer alter course, bearing 270 mark 15."
"Unable to comply."
Deanna shifts uneasily leaning over to face Picard. Her soft olive skin is white with worry. "Hey lover, we need to get out of here now."
Picard throws his hands up in the air. "My quarters?"
Deanna flashes her sexy smile as all hell breaks loose. "Lets go"


Image Owner/Creater: Paramount Pictures and/or CBS Studios.

Stray asteroids from Jupiters space belt smash into the starboard side of the ship ripping through Transporter Room 2, obliterating everything and everyone on deck 6. The emergency bulkheads and forcefields immediately seal off the affected area.

The plasma injection phase-synchronization software systems crash during the collision causing a massive over load in the warp engines. Chief Engineer La Forge orders an emergency warp core shutdown in an attempt to keep the plasma injectors from seizing up..

The ship shudders and yawns unnaturally, throwing everyone off their feet. Wonderful crunching noises of titanium and pieces of asteroids rip into Shuttle Deck 3 killing all the shuttlebay crewhands. The Enterprise is severely wounded and takes another direct hit on her Engineering hull. .

"Merde....MY SHIP... what in great space is happening down there La Forge. We can't see a damn thing up here."
"I'm on it Captain, just give me two minutes." replies Geordi tapping his com badge.
"We don't have two minutes, I need warp power now." yells the captain staring into his chairs intercom.
"Captain, I've just shut down the warpcore to prevent the plasma injectors reaching meltdown and causing a warpcore breach." reports La Forge above the mayhem in Engineering. Picard glances at a frozen Commander Riker for suggestions. Suddenly the deckplates crumple like tissue paper under Rikers feet..... A terrifying jagged crack splinters across the viewscreen. Its only a matter of time.

Riker is sucked off his feet first, "Data, somethings got me! agghhhhh!'

Panic stricken crew members terrorized out of their minds scream out agonized deaths as flailing bodies shoot across the bridge like cannon balls. Data watches his colleagues zipping through the air, unsettled by their sudden departure.
"Geordi, we've lost structural integrity, divert impulse power to the deflector array now or the entire bridgecrew will die." states the andoid rather calmly.



At the push of a button Geordi re-routes impulse power to the deflector dish but its too little too late. The optical data network crashes momentarily freezing the Enterprises navigation and processing speed times. Engineers grab their tool kits and scramble like mice up the jeffries tubes with orders to redirect every available scrap of energy to the anti photon generators.

STARFLEET NEEDS YOU!

That means you mister, now get going and don't forget your tricorder in case you run into trouble along the way. Reports are coming in with casualties from all over the ship. The Enterprise can't take it anymore and is drifting in space. Shields are down and your tricorder readings clearly identify enemy pirate ships in the vicinity swooping in to loot the Enterprise which is suffering from primary and secondary system failures with malfunctioning phasers. Torpedoes are offline and the use of forcefields have been deployed to suppress fires in the secondary hull.

THE NEEDS OF THE MANY OUTWEIGH THE NEEDS OF THE FEW.

"Attention, this is the Captain. I need hardly remind you that the lives and safety of the Enterprise are at stake. We've been hit by a series asteroids and have temporarily lost power but I know you are the finest crew in Starfleet. Defend the ship and set your phasers on stun. Fight hand to hand combat if necessary. Picard out." A bewildered crew state helplessly at their guns.
It could be just a matter of minutes or seconds before space pirates send their henchmen beaming aboard.

WHAT WOULD YOU DO AND WHY DID PICARD GIVE SUCH AN UNUSUAL ORDER?

Its your Starfleet duty to protect, serve and defend the Enterprise, right!! You've got to take action and not give in to fear. Just don't panic is all I'm saying..... You can do this. The Enterprise needs you.



First, Identify and isolate whatever problem tour faced with. Getting the phaser emitters online would be a good idea. Over 41% of them are fried circuits. To complicate matters, tricorders are giving off strange readings owing to sporadic nebula radiation leaking through the hull. You take out your Enterprise-D Schematic and locate the problem systems illustrated on your backup ipad. Suddenly the klingon Worf appears geared for war. He's carrying his bat'leth with him and its soaked in blood.


"I caught two intruders on deck 15. Remember Ensign, when you need fiber optic cabling to make repairs you can get it from here." roars the klingon as he rips cabling from the ceiling with one hand firing it on the deckplates. But thats Worf for you. 


First things first, you must navigate your way to the required system failure using the correct co-ordinates provided. Flipping open your tricorder and taking readings is the easy part. Fixing the damaged Phaser Emitter Element is quite another matter because the entire section C deck is flooded with nebula radiation. You will have to think outside the box. The ship's in grave danger and time is of the essence. Geordi's hasn't given you a moments peace and orders you to go enter section c. No time to suit up, its now or never.. Hey, I know why don't we send Wesley up the crawlway!!!  Sounds like a great idea, doesn't it. Theres 14 system failures to check out!! He'll never make it back alive. 




Have you got what it takes to join Starfleet? 


Enlist Today!   


Sunday, January 03, 2010

Star Trek The Next Generation. U.S.S. Enterprise NCC-1701-D.



To roll in with some cosmic fun, I've selected a poster from Star Trek's The Next Generation with the USS Enterprise NCC-1701-D. In 2363 the Flagship of the Federation launched from Utopia Planitia Yards oribiting Mars. It was an exciting moment for Starfleet's Core of Engineers so I thought it worth mentioning. She was the finest in the fleet. The Federation's U.S.S. Enterprise 1701-D Galaxy Class flagship rose into the heavens. Fully equipped with her 42 decks gleaming, Dr Leah Brahm's warp-drive engines, a dilithium regulation chamber, lcars interface software, 3 computer cores, sensor arrays, 20 transporter systems, weapons, sickbay, 185 officers, 252 civilian families, crew quarters for 575 enlisted crew, and facilities for off duty personnel.  The Enterprises powerful warp drive was ready to explore the stars.

She had a life expectancy of one hundred years. Thats right 100 Years! Take notes ubber trekkies and then good old Commander William T. Riker got a shot at the Captain's Chair and slammed the USS Enterprise-D into Veridan III, scaring the wits out of poor Counselor Deanna Troi. Blackbeard ruined the Enterprise! Only Commander Data had enough brains to level the descent of the saucer section out but Riker......should be shot..

It takes strength of mind to captain all this 24th century technology and that honour definitely goes to Captain Jean Luc Picard. Congratulations "Mon Capitan." now have a heart and save me from the Calamarain. Still I have to ask you Jean Luc, how could you leave the Enterprise in the lurch with Riker in command of the Bridge? How could you let his happen, Picard?  Even Q's baffled.

This blueprint of old baldy's flagship gives an interesting skeletel layout of the midsection of the Enterprise's secondary hull, saucer section and starboard nacelle. Unfortunately neither the captain's yacht or the warp-core ejection hatch is visible underneath the belly of the ship. But hey! who going to use them? especially with Riker in the Captain's chair and the Enterprise at Red Alert. You can count on it the ship is going down!


Using the chart, the Enterprise's Computer/Data Systems, Command/Facility Systems, Engine/Propulsion Systems, Tactical/Defense Systems, and Navigation/Transporter Systems are all easily detected using the poster's number color codes. So you'd better start learning where everything is and how they operate because your very life may depend upon them.



A rundown of the Enterprise's Warp Propulsion Systems, Impulse Propulsion Systems, Transporter Systems, Ship Duration, Communications Network, Sensor Systems, Tactical Systems are included with some fascinating starship specifications and are required learning for all Starfleet cadets.


For days, the trekkie inside me has been on a flight to another world. But time out. Whats that I hear? Its a little trekkie voice just crying out begging me to share my latest discovery with you. In the lower right hand corner of my Enterprise-D poster in tiny writing reads gbeye.com



Live Long and Prosper.


Friday, December 25, 2009

Trekkie Books

Hi Trekkies, Did you find any of these awesome Star Trek books under your christmas tree? In case you were disappointed, I've decided to add some sparkle to your Star Trek Universe with these all time favorites of mine.

1. Star-Trek Encyclopedia-Paperback

23 new from $18.69, 19 used from $8.99, 2 collectible from $29.99.

I can't imagine being a die-hard Trekker without this book: the ultimate reference to people, places, things, events in the entire Star Trek universe from the original series of 1966 through all the movies and series right up to Voyager. I think I know a lot about Star Trek, but oh my lord! This is THE reference book for fans. It literally has EVERYTHING. Covers planets and stars, aliens, starships, characters, baseball cards, scientific terms, inside gags, YOU NAME IT! It is astounding how much work and effort must have gone into this book. The book itself is beautiful. It is illustrated with color pictures from the show and technical illustrations done by the authors. The pages are glossy and laid out beautifully. It also serves as an episode guide, covering up through the release of "Star Trek: Insurrection".

What a wonderful labor of love this book is. It is very entertaining and informative, and a must have for any fan of the series.

2. Star Trek Starfleet Technical Manual: Training Command Starfleet Academy (Paperback)

19 new from $10.67, 12 used from $16.18, 1 collectible from $59.95

A must-read for every Star Trek fan.
Franz Joseph's STAR FLEET TECHNICAL MANUAL includes many design elements that might raise questions in the minds of Star Trek fans. Is the Enterprise's bridge really rotated 36 degrees off the ship's centerline? Does the Federation really have a starship with three warp nacelles? Is Starfleet's shuttle craft really too small to allow its occupants to stand up and walk around?


3. Ships of the Line (Star Trek) (Hardcover)

30 new from $9.33, 18 used from $5.72.

The vessels portrayed in Ships of the Line cover the length and breadth of the Star Trek universe. Arranged chronologically, from the earliest warp vessels to the futuristic Enterprise-J and darn near everything in between, this is a book you'll never tire of looking at.

Images of the U.S.S. Enterprise dominate this collection but there are also wonderful representations of plenty of other Starfleet ships, as well as vessels associated with both friends and foes.

The variety of images is fantastic. Battle shots, alien landscapes, illustrations depicting the wonders of the universe and images that commemorate some of Star Trek's most memorable moments can all be found within the pages of Ships of the Line.


4. Star Trek: The Next Generation Technical Manual (Star Trek Next Generation (Paperback)

20 new from $15.30, 157 used from $0.01, 10 collectible from $10.00.

If you're a TNG Trekker then you'll just soak up all the information about life aboard the USS Enterprise NCC 1701-D. This book covers Warp Drive, Turbolifts, Bio-beds in the Sickbay, Tricorders, Hull Material and construction, Holodecks, impulse drive engines, phasers, facts about the Utopia Planitia shipyards, and even the system of addressing crew quarters and such. There is so much information here it's great.
The book also has footnotes throughout about different happenings on the set of StarTrek:TNG. It is well organised with diagrams and plans for many of the parts of the Enterprise. This really shows the planning which is put behind the world of Star Trek, and how they do their best to make sure the stories fit technical plausibility with cohesive adventures.


5. Star Trek: Starfleet Survival Guide (Paperback)

12 new from $9.33, 12 used from $8.81.

I used to have a very simple definition of a textbook: a book that contains a great deal of factual information, but puts you to sleep while attempting to absorb it. This totally fails to meet the second criteria (unlike, for instance, the TNG Technical Manual).XD!!but it as to be said there are fantastical technical details in the TNG Manual. Essentially, this is a collection of Trek trivia, in terms of equipment, creatures, and medical techniques, from the shows. However, from the style it is written in one can clearly picture a Starfleet officer actually reading and using this Guide. The descriptions are very clear, concise and interesting. One of them - Section 1.11, "Surviving Atmospheric Re-entry in a Pressure Suit" - is downright compelling reading. The mental picture of each step is incredibly vivid and so involving, that one can actually feel worried when reading the fatal consequences of anything going wrong. This is a brilliant piece of writing and extremely entertaining. For someone starting to collect Trek trivia books and/or manuals, this is definitely the one to recommend buying first.


6. Klingon for the Galactic Traveler (Star Trek) (Paperback)

16 new from $10.97, 17 used from $4.99, 1 collectible from $20.00.

"A warrior fights to the death." That quote alone speaks volumes about "The Klingon Way." Star Trek Klingon for the Galactic Traveler is an excellent addition to your Star Trek library. Not long after reading through this book, I almost felt as if this were a real culture I was reading about. Some of the Star Trek "extras," as I like to call them are at best, expendable. That is not the case in this book. If you're even remotely interested in or intrigued by the Klingons, this book is worth the price. My only complaint as with other Star Trek "extras," is that it's peppered with black & white photos. Thank you very much to the author for this one.


7. The Klingon Way: A Warrior's Guide (Star Trek: The Klingon Book of Virtues) (Paperback)

4 new from $49.98, 28 used from $3.00, 2 collectible from $24.00.

This is the ultimate Klingon book! It brilliantly weaves the tapestry of Star Trek's Klingon history through to its publication date in May of 1996. It is written both in English & Klingon. The photos are black & white. *GROAN* Each page contains a quote in both languages with a detailed explanation of the Klingon terminology. If you have not picked this up for your Star Trek collection, let me quote a Klingon phrase for you, "qoH vuvbe' SuS" ("The wind does not respect a fool"). If you can still find a copy of this, enjoy it!



8.Legends of the Ferengi (Star Trek, Deep Space Nine) (Paperback)

9 new from $9.92, 20 used from $0.97, 1 collectible from $75.00.

"Legends of the Ferengi" is a hilarious spoof on fairy tales and folklore anthologies. This book is a fascinating read for folklorists with dozens of in-jokes that had me literally doubled over with laughter. In the DS9 episode "Rules of Acquisition," the Ferengi Pel claims to know all 285 Rules of Acquisition plus the commentaries. This book gives you some of those commentaries --- at least, for the 70 Rules that were actually revealed on the series. The authors, Ira Behr and Robert Wolfe, wrote most of the DS9 Ferengi episodes. Now they give you the story behind each of the Rules, including #113, the "Rule that dare not speak its name."

You will also learn the first two words that any Ferengi learns in the Hew-Mon language ("No refunds"), The ten most famous insults in Ferengi history (see p.32) and the story of the infamous villain Drek, M.H.N.L.I.I. (May His Name Live In Infamy), who actually cut his prices and gave his customers BARGAINS, thereby causing the Ferengi economy to crash. Which is one reason why every Ferengi child is duly warned about the dangers of Real Life through supernatural horror stories about that bogeyman of bogeymen -- the Smiling Partner! And so on. I thoroughly enjoyed this book, which has lots of great B&W stills from the series, too. Drek was right --- some things really ARE bargains!


9.The Starfleet Academy Entrance Exam: Tantalizing Trivia From Classic Star Trek to Star Trek: Voyager

4 new from $15.00, 26 used from $0.01.

How well do you know your Star Trek legend, lore, and heritage? For nearly thirty years and through four different television shows and several major motion pictures, a complete galaxy of Star Trek characters, facts, figures, and stories have been spun to the delight of millions of viewers and dedicated fans,

More than just a trivia book, The Starfleet Academy Entrance Exam is a series of tests of your knowledge of classic Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager.

Tests are organized into thematic categories, such as:
- Aliens
- Captains
- Engineering
- Gadgets and Weapons
- Love and Romance
- Medicine, Health, and Bioengineering
- Quotations
- Space Ships and Other Vessels
and many more

Comments:

Basically just another trivia quiz book, this one adds one thing to the mix: a collection of Top Ten lists and similar examples of Star Trek "humor."


10. Star Trek Chronology -- the History of the Future (Paperback)

15 new from $2.50, 114 used from $0.01, 8 collectible from $12.50.

The authors of this book certainly had a daunting task, namely to put all of the events in Star Trek: The Original Series, the first six Star Trek feature films and the first five years of Star Trek: The Next Generation in chronological order. TNG has seven seasons, so stay clued. Some of the events are mentioned only on passing in episodes, yet they have managed to tie all of it together into a surprisingly coherent whole.
There are of course places where a consistent chronology is just not possible, and those situations are identified as such. Nevertheless, if you are a fan of Star Trek and are interested in what happened when, then I recommend this book to any true Star Trek fans!


Live Long and Prosper, Trekkies.

Sunday, October 18, 2009

Star Trek Technobabble

On the day of Star Trek's 2009 official release, J.J. Abrams answered 10 questions provided by Memory Alpha's community of Trekkies. I found the first answer heartwarming especially the bit about J.J. embracing and honoring what came before i.e. Star Trek TOS which is nice.

But then Director J.J. admits freely he isn't a Star Trek fan by default, (which was a surprise to me) in fact he has confessed his Star Wars dark side sins to Comic Con fans ages ago. This was a clever move because it removed much speculation about who would be directing Star Trek 2009. Mr Abrams has set the record straight without messing too much with the Final Frontier.....I suspect Paramount will get him again to make the next Star Trek movie. Perhaps its the dark side of the force making J.J. describe Star Trek's detailed canonicity as archaic!!! meaning ancient, primitive or earlier.

So I've done a little digging and found some of these "archaic details" for you to have a listen to. Is Star Trek cannon really so confusing with detailed technobabble, alien docking procedures, isophasic signatures and quantum singularities that its too hard to follow?



Q1 When rebooting a franchise, fans of the original tend to be alienated due to the attempt to draw new fans in. How did you address this when making this film? Henshin86

Answer: J.J. Abrams: The obvious challenge was that we wanted to make our own brand new thing, and at the same time embrace and honor what had come before. As a director who didn't know and love the world of Star Trek by default, I ended up telling a story for people like myself that love fun movies but are not necessarily familiar with the archaic details of Star Trek canon. However, both of the writers are huge Star Trek fans; one is a massive fan. Because of this I knew that we would be safe and on solid ground. We all did our homework before shooting.

Live Long and Prosper, Trekkies and Trekkers!


Sunday, October 11, 2009

Time Machine

Project yourself into a far-flung corner of the universe where your very life hangs in the balance, all because you stepped through a time portal. A new doorway opens and spits you out into the dimensional plane of another galaxy. Is it possible to move in the 1st 2nd and 3rd dimension (up, down, forwards, backwards and sideways) and if so why does time hold us prisoners in the 4th dimension?


The portal vanishes in mid air abandoning you on a strange new world in the distant future. Time travel can cause a tremendous shock to the system especially for someone having experienced it for the first time. But the body and mind has a way of coping even with the most traumatic of circumstances.

An army of humpback Morlocks emerge from the underground caverns yelling at you You've been spotted. They advance towards your co-ordinates using a steady delta pattern formation. Its funny how fear has a strange effect on ones feet and can make them run instinctively before logic kicks in. Frak, your communicator stops working and tricorder scans are detecting unusual energy readings nearby.

Trained astronauts are prepared for away missions on alien planets but frak it, time travelling is only supposed to happen in Science Fiction. Heres another fine mess you've gotten yourself into. Earth is unreachable and humans are nowhere to be seen which is creepy. Tricorder readings indicate this is an M-class planet with a nitrogen-oxygen atmosphere with two suns, a neutron star and a neighboring wormhole in the vicinity.... nothing is normal about this place.

It would be so gratifying to let loose with an emotional outburst right about now, There simply has to be some way to return to Earth in the 21st century using time-travelling means. The morlocks have lost interest in you now. What are they up to? and who are these Eloi humans?

H. G. Wells's 1895 novel The Time Machine set people's imaginations on fire about time travel. Then, in 1905, Einstein's Theory of Special Relativity seemed set to add substance about time travel in our universe, nearly making it so. The logic of it is fantastic. His theory says that time isn't constant but slows down the faster you go - and the theory has since been proved. In effect, one has to be going very fast indeed. Some scientists have estimated that, if humans could travel at the speed of light, we could go backwards in time but Einstein determined otherwise. Travel at the speed of light is impossible.


Other time-travel theories involve wormholes in spacetime, black holes and other mysterious bits of physics like dark matter. But you probably won't be shocked to read that no one has actually succeeded in building a time machine ... at least not yet.


There's a big ethical dilemma associated with building a time machine and the potential dire consequences of it falling into the wrong hands. If you travel backwards in time, you can alter the future. And if you travel into the future and then come back to the present, that too can alter the fabric of the current timeline.. 


In Star Trek we call these Temporal Incursions and Captain James T. Kirk is in the history books for breaking the Prime Directive. But if you can get your head round this basic paradox, come up with some extremely sophisticated technology, and understand an awful lot of mystifying, strange physics, perhaps you can become the inventor of the first time machine.

Live Long and Prosper, Star Trekkers!

Wednesday, September 23, 2009

Star Trek Favourite Quotes.



Which famous Star Trek characters do you like the best? This week I found a cool selection of verbal stimuli relating to Star Trek's timeline. Go on satisfy your trekkiness and add some of your own favourite Star Trek, SF quotes.


Which Star Trek character delivered these cosmic quotes of awesomeness? In my mind they'll never age.

"Space the Final Frontier."
"Course heading captain?"
"Second Star to the right and straight on 'til morning."
"Two to beam up Scotty."
"Make it so!"
"Resistance is futile"
"I'm a doctor not a mechanic."
"live Long and Prosper."
"Get us out of here, maximum warp!"
"Give me that power"
"I can't give you warp 9 for much longer."
"Sit back and enjoy the ride."
"I am Locutus of Borg. Resistance is futile. Your life as it has been is over. From this time forward, you will service us."
"You really are just like me."
"Did we just see the beginning of a new lifeform?"
"You are the finest crew in the fleet and I would trust my life with each one of you."
"We'll continue to follow our directive, to seek out new worlds and explore space."
"Lets make sure, history, never forgets the name, ENTERPRISE."
"Shields up, Captain?"
"We come in Peace."
"Vulcans never bluff."
"Lock on phasers, steady....FIRE."
"He's dead Jim."


More later on trekkers, now take us out, ahead warp factor 9.

Wednesday, September 02, 2009

Scotty's explanation to Captain Kirk

Remember Star Trek's TOS episode "The Trouble with Tribbles?" Captain Kirk soon discovers what Scotty and Chekov were brawling about on the K-7 Deep Space station. Here's Scotty's and Kirk's funny dialogue word for word.



(Except thats Chief O'Brien!! played by Colm Meaney. Whats he doing in this photo shot?)





Owner/Creater: Paramount Pictures and/or CBS Studios.







Scotty: Well, captain, er, the Klingons called you a tin plated over bearing swaggering dictator with

delusions of godhood.
Capt. Kirk: Is that all?
Scotty: No sir, they also compared you with a Denebian slime devil.
Capt. Kirk: I see.
Scotty: And then they said you were...
Capt. Kirk: I get the picture, Scotty.
Scotty: Yes, sir.
Capt. Kirk: And after they said all this, that's when you hit the Klingons.
Scotty: No, sir.
Capt. Kirk: No?
Scotty: No, er, I didn't. You told us to avoid trouble.
Capt. Kirk: Oh, yes.
Scotty: Well, I didn't see it was worth fighting about. After all, we're big enough to take a few insults,

aren't we?
Capt. Kirk: What was it they said that started the fight?
Scotty: They called the Enterprise a garbage scow. Sir.
Capt. Kirk: I see. And *that's* when you hit the Klingon?
Scotty: Yes, sir.
Capt. Kirk: You hit the Klingons because they insulted the Enterprise, not because they...
Scotty: Well, sir, this was a matter of pride!
Capt. Kirk: All right, Scotty dismissed. Oh, Scotty, you're restricted to quarters until further notice.
Scotty: Yes, sir. Thank you, sir. That'll give me a chance to catch up on my technical journals.

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