Tuesday, January 26, 2010

Star Trek Online: Ship Battles

Incoming Priority One Subspace. Communication. In Star Trek Online you'll get to experience all the aspects of the Star Trek Universe. Exploration, diplomacy but the year 2409 is a time of war, so with this video we wanted to give you an idea of what it would be like to engage the enemy in Starship combat.

The most basic strategy in starship combat is to maneuver your ship and use your energy weapons to bear on one section of your enemies shields. Knock those shields down and then use your photon torpedoes on the exposed hull.

Here are the three basic types of starship that you can get on Star Trek Online. The first one is a Cruiser. Cruisers are really tough. It takes alot of damage to take one of these ships down. Cruisers have alot of crew so they're hard to disable. This is really good for tanking.

The second kind is an Escort, Escorts are really fast, pretty manoeverable, they can inflict alot of damage at one time but they're pretty weak so Escorts are alot better for dealing DamagePerSecond.

The third kind is a Science ship which is really good at increasing the abilities of you and your teammates and for decreasing the abilities of the enemy. They can do crazy stuff like bouncing stuff off the deflector dish or scrambling enemy sensors. Science ships are really good at doing support.

One of the additional ways you can customise your starship, instead of just customising your crew, is to customise the components that are on your ship. So for example, you and I may have the same class of ship but the items that I've put on my ship may be different than yours. Take for instance, some of the station modules that I've put on my starship may impact on my phasers or photon torpedoes. There might even be a difference in your deflector dish, so some of your bridge officer powers (which you've also customised.) may act differently depending on the gear you've put in your ship even though I have the same class of starship.

The proper configuration of your ship's equipment and crew will prevent you from becoming a sitting duck in space. Its really the weapons, deflector dish, impulse engines, the consoles that you install in your ship as well as the bridge officers who are activated at that time who really determine how well you play in combat.

Bridge officers in Star Trek Online change how you play the game. You actually select them, train them up, give them new abilities, they can learn abilities from new Bridge Officers and they actually affect your powers that you have access to in space. For instance you can have Engineering Bridge Officers that are really good at fixing your ship or making it go faster. Those are the ones I tend to pick, so that I can be a bit more durable and have some escapability. You can also get Engineering Bridge Officers that will give you extra power to your engines or your weapons. Tactical Officers will allow you to fire multiple torpedoes at once or really overload one phaser and shoot one giant beam of energy.

Science guys let you mess up your enemies sensors so they can't target you confusing who they know whos a friend or a foe or boost your friendly ships, making their shields better and enhancing their sensors. We are the Borg. Resistance IS Futile.

Play Long and Prosper, Trekkies.

Sunday, January 24, 2010

Too Much Trek.

Your family give you the slip because you love watching Star Trek so much that its really peeving them off. You tell them Resistance IS Futile!

Your girlfriend beat you because she discovered your private stash of love letters written to Jeri Ryan in Star Trek's Voyager.

You turn your attention to the Duras sisters and develop a crush on B'Etor, who is'nt half bad for a Klingon. Your girlfriend is suspicious now.

You start believing aliens will invade earth and will spread universal peace to every corner of our little world.

You have no life.

Klingons are fearless while Earthies react to fear which is the most foreboding of emotions and makes us look like softies. If only your teeth were spikey and you carried a great knowledge of Klingon swear words.....Then you could scare the blazes out of your opponents....

Its urgent you defend Earth from kamikaze madmen except you require a starship to beam them up for Neural Neutralizer treatment. Now, where is the nearest starship?

Folks smile at you and give you that special glazed look in their eyes when you explain the existence of Star Treks Prime Directive to them.

NASA are a long way off to building a proper warpdrive galaxy class starship which is'nt funny anymore. Maybe its time you built it for them.

You feel terrified for the crew of the USS Enterprise, Defiant, Voyager or deep space nine when our defenders of the galaxy are in danger. You share their pain and rejoice in meeting new lifeforms.

Live Long and Prosper, Trekkies.

Sunday, January 03, 2010

Star Trek The Next Generation. U.S.S. Enterprise NCC-1701-D.

Happy New Years Trekkies. To roll in with some cosmic fun, I've selected a poster from Star Trek's The Next Generation with the USS Enterprise NCC-1701-D. In 2363 the Flagship of the Federation launched from Utopia Planitia Yards oribiting Mars. It was an exciting moment for Starfleet's Core of Engineers so I thought it worth mentioning. She was the finest in the fleet. The Federation's U.S.S. Enterprise 1701-D Galaxy Class flagship rose into the heavens. Fully equipped with her 42 decks gleaming, Dr Leah Brahm's warp-drive engines, a dilithium regulation chamber, lcars interface software, 3 computer cores, sensor arrays, 20 transporter systems, weapons, sickbay, 185 officers, 252 civilian families, crew quarters for 575 enlisted crew, and facilities for off duty personnel.  The Enterprises powerful warp drive was ready to explore the stars.

She had a life expectancy of one hundred years. Thats right 100 Years! Take notes ubber trekkies and then good old Commander William T. Riker got a shot at the Captain's Chair and slammed the USS Enterprise-D into Veridan III, scaring the wits out of poor Counselor Deanna Troi. Blackbeard ruined the Enterprise! Only Commander Data had enough brains to level the descent of the saucer section out but Riker......should be shot..

It takes strength of mind to captain all this 24th century technology and that honour definitely goes to Captain Jean Luc Picard. Congratulations "Mon Capitan." now have a heart and save me from the Calamarain. Still I have to ask you Jean Luc, how could you leave the Enterprise in the lurch with Riker in command of the Bridge? How could you let his happen, Picard?  Even Q's baffled.

This blueprint of old baldy's flagship gives an interesting skeletel layout of the midsection of the Enterprise's secondary hull, saucer section and starboard nacelle. Unfortunately neither the captain's yacht or the warp-core ejection hatch is visible underneath the belly of the ship. But hey! who going to use them? especially with Riker in the Captain's chair and the Enterprise at Red Alert. You can count on it the ship is going down!

Using the chart, the Enterprise's Computer/Data Systems, Command/Facility Systems, Engine/Propulsion Systems, Tactical/Defense Systems, and Navigation/Transporter Systems are all easily detected using the poster's number color codes. So you'd better start learning where everything is and how they operate because your very life may depend upon them.

A rundown of the Enterprise's Warp Propulsion Systems, Impulse Propulsion Systems, Transporter Systems, Ship Duration, Communications Network, Sensor Systems, Tactical Systems are included with some fascinating starship specifications and are required learning for all Starfleet cadets.

For days, the trekkie inside me has been on a flight to another world. But time out. Whats that I hear? Its a little trekkie voice just crying out begging me to share my latest discovery with you. In the lower right hand corner of my Enterprise-D poster in tiny writing reads gbeye.com

Live Long and Prosper.

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